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Review Lost: Via Domus

And remember Lost? The stunning series of authorship of Jay Abrams, telling about the difficulties of a group of people who stuck on the island forgotten by God. People, completely different in psychology, who now have to unite in order to survive. Although the ending of the series left behind not the most pleasant impressions, like the last season as a whole, it was my first and most favorite series. Exciting, rapidly developing, over and over again casting unexpected turns plot, sappress, atmosphere of the mysterious island, as well as witty and filled with philosophy dialogs. This is how the superficial description of the series will sound like this, but more and not required. Because – first – first, everyone knows everything about him, and if not, then we’re running. Secondly, this is not about him today, but about the game by motives. In 2008, craftsmen from Ubisoft intended to transfer the adventures of their favorite characters to the game industry. Make a review Lost Via Domus with me with a feat spontaneous viewing of the missing output of flights of flights in this game. I respect and love the works of Vasily Galperov and Andrei Makoveev, but I consider this analysis absolutely failure, because – both presenters at the very beginning admitted that they did not really watch the series. It is difficult to understand normal in the game, based on what – either, and at the same time without getting acquainted with the original source.

First impressions and instant disappointment

Via Domus begins with a demonstration of a falling aircraft, after which the control goes into our hands. It is immediately worth noting that the graphics do not cause rejection even in 2019, the textures are drawn very high quality, and also pleases work on lighting. The second that is striking is the new main character, the developers do not give us under control of the protagonist of the series, but introduce a completely new protagonist. And here, the game somewhere after 2 hours begins to present the bitterness of disappointment in the two most important aspects. First – the plot and characters itself. Do not understand it wrong if you look at the plot in a separation from the series, then it is good, but if compared with the original source … The first – it has a very small connection with the series. Let’s say, the whole game is focused on the personal story of a new protege endowed with amnesia, and the main events of the series are spinning somewhere against the background. We will briefly participate in them, but most is described in words. The second – the story is far from so deeply spelled out, and the characters and dialogs are still the song.

Let’s just compare the characters in the series https://bettingsitesnogamstop.co.uk/ and in the game. Remember Soyer? Selfish, rude, but charming and very eloquent goat. The game has a dull hunker. Hurli from a good -natured and cheerful fat man turned into a dull Zhyrdyai. John Locke, whose reasoning one could really think about, here basically only quotes various philosophers. There is nothing more to say about the rest of the heroes, they got more than the above, so that they can easily be confused with the fragments of the aircraft. Much funnier is dealing with dialogs. I have already said how witty and filled with philosophy they were, well, you yourself know where. Here, approaching any character, you can ask a question, just ask a question. Yes, the new protege is so stupid that he can do nothing but ask questions, and quite stupid, something in the spirit of “as you think, they will save us?”. And you get the same answer to all questions “How do I know” how “. And no, even the slightest simulation of life. Kate is sitting to twist the airplane figure in his hands, Jack just stands a pillar, Soyer rummages endlessly in a suitcase with someone’s unexpected underpants, hoping to find so that is new, Michael chop the same palm tree, etc.D.

But, despite everything above, the plot is the only thing for which to get acquainted with this game and can even pass. I repeat, in the separation of the series the plot is not bad.

About the gameplay

The second more upset fact is that the game is one hundred and a hundred linear. This means that there can be no talk of any study of the island. No well, in the game there is something like a conditionally open world, but this does not save the situation at all. The entire island is divided into tiny, corridor locations, in which there is nothing to do from the word completely. It would be much cooler if the island were large and open, it could be filled with interesting sid with quests. Just imagine, you wander around the island and come across John Locke, who is preparing for wild boars, and then the quest begins. It would be possible to come up with something like that of each of the characters, but no, instead we are invited to wander along the corridors where you can hide from deadly black smoke in the bushes, well, or to pick up coconuts and bottles of water, which also has no need from the word completely. It is not necessary to eat and drink here, and water and food serves as a currency for which you can buy cartridges (which is useless, 1 – 2 clips for the whole game) or light sources (which is also useless). The funniest came with the second. A typical situation – before entering the cave, Michael gives a lighter, the gas in which will never end, here Locke gives a torch in front of the second cave, and a lamp is lying before the third.

So it turns out that there is nothing besides running around and back in the game, but this. The developers decided to at least somehow diversify the gameplay, so they stuffed the game with primitive and identical puzzles for supplying current.

Such are found in almost every chapter, and all as one. Also, often our hero will catch flashbacks, where we need to photograph something very important that will help restore the lost memory. Sometimes opponents will stand on our way, who fall dead after one shot and do not pose any threat.

Probably, all the fans of the series are worried about another question, but how are things with the atmosphere? But surprisingly good. Yes, there is no proper Saspensa here, but all these familiar surroundings in the form of a bunker of dharma, the jungle and the beach with the camp and fragments of the aircraft are pleasing and remind you that you are in the game based on “stay alive”.

Conclusions remain with you. I will say that the game represents at least any value exclusively for those who liked the series. Everyone else can calmly pass this in all respects of the passing project.

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